Gardner Projects. About Blockchain, Blockchain Gaming and more.
  • Home
  • Gaming with Blockchain
  • G & J Holdings
  • Rising Era
  • XY and Z
  • About
  • Contact
  • Home
  • Gaming with Blockchain
  • G & J Holdings
  • Rising Era
  • XY and Z
  • About
  • Contact
Search by typing & pressing enter

YOUR CART

7/18/2020

The Gamification of Virtual Real Estate

Picture
Games have been part of society since the dawn of time. We played games to improve our skills, learn new skills and increase our innate abilities.

It’s no wonder the gaming industry year after year has grossed over $100 billion US annually. It has brought new tools and perspective to the general public. If you look at examples from surgical equipment that mimic the controllers on console games, to online creations for car models, and CGI characters crossed over into the real world of movies and entertainment along with the peripheral market. The gaming industry has been the influence for many ideas. 

With this recognition there has been a resurgence of game/play culture or more importantly the re-introduction games/play into many different sectors and industries. Another example at MIT technology and robotics. Part of their  educational process is the use of Lego components to aid in automation and robotics development. 

Although there are areas within the gaming industry that remain less than desirable ie. lack of social skills in individuals primarily children, health issues such as obesity and in-game harassments issues that product developers need to recognize and address, the future growth of gamification is unsurmountable.

Taking a quick look at Professional Sporting industry it is one that we easily recognized as perhaps a largest gamification business. All major sports have detailed matrixes and data analytics that usually outperform most corporations. Increasingly major sport league are adding eSports to their roster. The same is about to unfold in the other areas as well. 
It is just the beginning.


Comments are closed.

    Author

    Since childhood I always enjoyed areas of creativity and activity - sciences, arts, math, technology and sport.  Areas that illustrate the amazing things the human mind and body can accomplish.

    Archives

    April 2021
    February 2021
    January 2021
    December 2020
    October 2020
    September 2020
    August 2020
    July 2020

    Categories

    All BIPOC Gamers Caribbean Blockchain Collectibles Gamification Metaverse Nonfungible Tokens Upland Game Womengamers Women In Tech

    RSS Feed

Home

About

Copyright © 2025